Brawl - Giga Bowser - Subaction - FinalEnd

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Stats

IASA: None
Fully Intangible: 1-60
Subaction Index: 0x1e0

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(40.0)
  3. UnknownEvent { namespace: 0xc, code: 0x5, unk1: 0x0, arguments: [] }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(37.0)
  2. SoundEffectVictory(3763)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }